VFX16
VFX16
A playful tool for generating 2D and 3D particle systems in games.
How to Use
Launch the tool and choose 2D or 3D at the top right. Try pressing the generator buttons. You'll get a different effect each time.
Feel free to dive into all the controls on the right. Everything is designed to be played with, so you won't break anything. When you're ready you can export your effect.
Unity Export
Unity Export requires VFX16_Assets_Unity.zip below. Unzip the pack anywhere in your Unity project's Asset directory. Then press the Unity button to export your effect as a prefab.
Godot Export
Godot Export is currently disabled! I need this Godot PR merged for it to work. requires VFX16_Assets_Godot.zip below. Unzip the pack to your Godot project's directory. You should end up with "VFX16/" in the project's root directory. Then press the Godot button to export your effect as a scene.
You can also press Open to import previously exported Unity prefabs and Godot scenes. Then you can make changes and re-export.
More Details
Why?
I originally made this to help me create particle systems more quickly for my own games. It exports to other game engines and tries to respect their native file formats and runtimes as much as possible. It doesn't use AI and should be allowed for all game jams (just like sfxr for sounds).
Contact Me
If you try it and like it or find other problems (you will!), please let me know on Twitter or Discord.
Credits
I created a private version in Unity, and then co-created the initial public release in Godot with Guillaume Bailey.
Inspirations include:
- sfxr, a sound generation tool.
- Teenage Engineering hardware designs.
Development log
- VFX16 Prototype TestingMay 04, 2024